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‎src/docs/core-concepts/rigs/en.md‎

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## Bone Entities
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Groups that contain Cubes, Item Displays, Block Displays, and Text Displays each become one display entity. Animated Java calls these **bones**. They're animated by changing their `transformation`, and Minecraft smooths the motion between frames.
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Groups that contain Cubes each become one display entity. Animated Java calls these **bones**. They're animated by changing their `transformation`, and Minecraft smooths the motion between frames.
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By default, bones ride the root entity as passengers, so the whole rig moves with it. With [Use Entity Stacking](/docs/core-concepts/blueprints#use-entity-stacking) turned off, bones are separate entities that are teleported into place instead.
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