From 52f4859bc3d454fad7933fca96e9b46b1c2af363 Mon Sep 17 00:00:00 2001 From: Andre_601 <11576465+Andre601@users.noreply.github.com> Date: Fri, 4 Sep 2026 18:43:13 +0200 Subject: [PATCH 1/3] feat(minimessage): Add info about requiring namespace for custom textures in paths --- src/content/docs/adventure/minimessage/format.mdx | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/src/content/docs/adventure/minimessage/format.mdx b/src/content/docs/adventure/minimessage/format.mdx index a16f068fe..d05d355d0 100644 --- a/src/content/docs/adventure/minimessage/format.mdx +++ b/src/content/docs/adventure/minimessage/format.mdx @@ -549,12 +549,13 @@ Tag Arguments * `atlas` the atlas to use, e.g. `minecraft:blocks`. - * `sprite` the sprite to use, e.g. `item/emerald`. + * `sprite` the sprite to use, e.g. `item/emerald`. Textures added to the atlas from separate namespaces (i.e. textures from `assets//textures/items/`) need to be prefixed with the namespace. Examples ```mm Look at my ! This item costs 10 x . +This is a custom texture from a namespace: ``` ### Head From 360e7440969b47b5b1df92d44a90e01d2be0d2d0 Mon Sep 17 00:00:00 2001 From: Andre_601 <11576465+Andre601@users.noreply.github.com> Date: Fri, 4 Sep 2026 18:49:15 +0200 Subject: [PATCH 2/3] Reword things for more clarity --- src/content/docs/adventure/minimessage/format.mdx | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/content/docs/adventure/minimessage/format.mdx b/src/content/docs/adventure/minimessage/format.mdx index d05d355d0..4b1042c00 100644 --- a/src/content/docs/adventure/minimessage/format.mdx +++ b/src/content/docs/adventure/minimessage/format.mdx @@ -549,7 +549,7 @@ Tag Arguments * `atlas` the atlas to use, e.g. `minecraft:blocks`. - * `sprite` the sprite to use, e.g. `item/emerald`. Textures added to the atlas from separate namespaces (i.e. textures from `assets//textures/items/`) need to be prefixed with the namespace. + * `sprite` the sprite to use, e.g. `item/emerald`. Name is based on the atlas used, may or may not have a prefix (e.g. `item/` for items atlas) and may require a namespace, if the texture is not stored in the `minecraft` namespace (e.g. texture paths from `assets/example/textures/item/` require `example:` as namespace). Examples ```mm From e69c440c2a2017976fa39bd468b983f513f7c616 Mon Sep 17 00:00:00 2001 From: Strokkur24 Date: Sun, 27 Sep 2026 17:58:41 +0200 Subject: [PATCH 3/3] Remove unecessary explanation The goal of this change was to raise awareness of the sprite being namespaced. The proposed change to this was, in my opinion, far too convoluted and wordy. For the goal of displaying that namespaces may be relevant, expanding the example should be good enough. --- src/content/docs/adventure/minimessage/format.mdx | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/src/content/docs/adventure/minimessage/format.mdx b/src/content/docs/adventure/minimessage/format.mdx index 4b1042c00..df0d60757 100644 --- a/src/content/docs/adventure/minimessage/format.mdx +++ b/src/content/docs/adventure/minimessage/format.mdx @@ -548,14 +548,14 @@ Tag * `` Arguments - * `atlas` the atlas to use, e.g. `minecraft:blocks`. - * `sprite` the sprite to use, e.g. `item/emerald`. Name is based on the atlas used, may or may not have a prefix (e.g. `item/` for items atlas) and may require a namespace, if the texture is not stored in the `minecraft` namespace (e.g. texture paths from `assets/example/textures/item/` require `example:` as namespace). + * `atlas` the atlas to use, e.g. `minecraft:blocks` or `items`. + * `sprite` the sprite to use, e.g. `item/emerald` or `custom:item/ruby`. Examples ```mm Look at my ! This item costs 10 x . -This is a custom texture from a namespace: +This is a custom texture from a namespace: ``` ### Head