Repository navigation
Add 23 translations for XUnity.AutoTranslator (CJK, European, Baltic, SE Asian, Swahili) - #129
Conversation
Each language is a copy of the ru folder with the same keys in the same order: zh-CN, zh-TW, es, fr, pt, id, de, ja, tr, vi, tl, ko, it, sw, pl, uk, be, lt, lv, et, ms, nl, ro. Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
With the full labels the header row was wider than 650 px and the window grew past its default width. Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
The right column reserved room for the English "Reset" only, so a longer translated label (Restablecer, Réinitialiser, Сбросить...) pushed the button past the right edge and added a horizontal scrollbar. Three changes, all no-ops for the untranslated window: - the fixed-width value fields give up the difference between the translated and the English button width; - flags fields count the spacing between toggles when wrapping, so a line no longer ends up wider than its column; - the color field's text box may shrink below its text width. Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
|
Tested in a game, every language, one screenshot each (below). Setup. Svarog's Dream (Unity 2020.3 Mono, BepInEx 5.4.23.5), XUnity.AutoTranslator with Result. All 23: every string of the window is translated, no missing glyphs (CJK, Hangul, Vietnamese, Turkish, Baltic, Romanian ș/ț, Belarusian ў), nothing clipped (the en and sw shots are from a 4K run of the final commit, the rest from 1280×720). The untranslated window looks exactly as before. Found and fixed while testing (commit 1234297, a separate commit so you can drop it if you prefer): Not covered by the screenshots: the key-binding prompts ("Press any key", "Set...") and IL2CPP. Color row (search view, Swahili), before and after the layout fix:
|
I did update the latest AT release to include your fix. |


























Adds 23 translations of the Configuration Manager window for XUnity.AutoTranslator, following the contributing section of the README:
each is a copy of the
rufolder with the same 23 lines (same keys, same order, the "Plugins with no options available" regex lineincluded). Plugin names, setting names and descriptions are not translated, as in
ru.zh-CNzh-TWesfrptiddejatrvitlkoitswplukbeltlvetmsnlroFolder names are XUnity
Language=codes (the Google-style codes XUnity uses:zh-CN,zh-TW,pt).How the languages were picked: the most spoken languages (Ethnologue order) whose scripts IMGUI can draw as-is. Hindi, Bengali,
Marathi, Telugu and Tamil are left out because Unity's IMGUI/legacy text does not do the glyph shaping these scripts need, and
right-to-left languages because IMGUI has no RTL layout (#128 handles Arabic with pre-shaped text; I did not want to guess that for
Urdu/Persian). All files are UTF-8, NFC, with no combining diacritics.
How they were checked: every line was back-translated to English with a machine translator and then reviewed line by line for
meaning in this window (e.g. "Clear" clears the search box, "Reset" restores the default), natural UI wording in that language and
consistent terms within each file. Native speakers are very welcome to suggest better wording — each language is one small file.
Testing: every language was run in a game (Unity 2020.3 Mono, BepInEx 5.4.23.5, XUnity.AutoTranslator with EnableIMGUI=True and the fix from bbepis/XUnity.AutoTranslator#876), one screenshot each — see the comment below. Testing found that a translated Reset button was pushed out of the window (also with the existing
ru); commit 1234297 fixes the layout and is a no-op for the English window.