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[Question] Is the CheatBreakerAPINetHandler going to be released? #3

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@ShonP40

Is the CheatBreakerAPINetHandler going to be released? and when?

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  1. jhalt commented on Jan 1, 2020

    @jhalt
    Member

    Yes, I'll probably end up open-sourcing the NetHandler code at some point, but I don't know when that will be just yet.

    That codebase is particularly messy, even more so than this codebase, and I'm thinking of cleaning it up before opening it up to the public. Maybe not. We'll see.

    As this is going to be a common question (e.g. #4), I'm going to leave this issue open until such time that the NetHandler repo is made available to the public.

    Happy New Year

    • Jonathan
  2. pinned this issue on Jan 1, 2020
  3. ShonP40 commented on Jan 1, 2020

    @ShonP40
    Author

    Ok, thank you.
    Happy New Year!

  4. deleted a comment from bchubbs on Jan 2, 2020
  5. jhalt commented on Jan 2, 2020

    @jhalt
    Member

    I'll be compiling this tomorrow. For anybody interested in the jar, {removed contact information}. Note the plugin functionality is limited due to CB not being released. When the NetHandler is released, I'll update the jar.

    Happy New Year.

    Hi, @bchubbs: I’ve removed your original reply, but quoted it above with redacted contact information.

    You’re welcome to do that, but for safety reasons, you’ll need to open-source the code in order for me to allow you to post the JAR or your contact information here. Ideally, you can configure a GitHub build process for the release - but that is by no means required.

    I hope you understand the reasoning behind this, and I appreciate your understanding.

  6. jhalt commented on Jan 3, 2020

    @jhalt
    Member

    @bchubbs: No worries. Only issue I have is that you’re suggesting that people file bug reports with us for your compiled version of the plugin. We won’t provide support for it, and any issues introduced as a result of using an unofficial build are definitely out of scope for us. Even the version here is unmaintained and unsupported.

    - Jonathan

  7. jhalt commented on Jan 3, 2020

    @jhalt
    Member

    Thanks!

  8. unpinned this issue on Jan 20, 2020
  9. pinned this issue on Jan 20, 2020
  10. M4T14SG4M3R commented on Jan 24, 2020

    @M4T14SG4M3R

    Hi, i know that you are planning on releasing the Net API, did you got an estimated date of releasing? Like 1 month, 2, 3?

  11. TechOutTV commented on Feb 28, 2020

    @TechOutTV

    Will this ever get released the CheatBreakerAPINetHandler, I have been waiting for a while for it to become public

  12. M4T14SG4M3R commented on Mar 16, 2020

    @M4T14SG4M3R

    me too

  13. M4T14SG4M3R commented on Apr 2, 2020

    @M4T14SG4M3R

    I have a little problem with the api, i have enabled the voice and when a player join to my channel, it says "Nick joined channelname channel. Press 'P'!, but when i press P it says "Voice chat is not supported!" and when i join a channel it says "Joined channelname channel. Press 'V' to talk!" But it still says "Voice chat is not supported" while i press P and in the michropone option it still says "Unknown"

  14. M4T14SG4M3R commented on Jun 28, 2020

    @M4T14SG4M3R

    Sadly the api is useless if you want to add voice to the server, i used it and only works for the other modules

  15. cProxi commented on Jul 2, 2020

    @cProxi

    LunarBreaker is a team that I made quite a while ago after receiving both NetHandlers unofficially. Whilst this is very unofficial and has no claim to be official, it does work effectively. However both NetHandlers for Lunar Client as well as CheatBreaker are on there if you would like to check it out: https://github.com/LunarBreaker. As said above the Voice Chat doesn't work on CheatBreaker OR Lunar Client for reasons stated here: LunarBreaker/LunarBreakerAPI#1.

  16. ShonP40 commented on Apr 10, 2023

    @ShonP40
    Author

    Kinda forgot about this issue but yea, me & my team over at https://github.com/Offline-CheatBreaker (not affiliated) received the CB NetHandler unofficially years ago as well & We have our own open-source continuation of it on our GitHub.

    So, I guess that this issue can be closed.

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