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Bug Report: Memory Dump(?) issue #1104

Description

@TheStinkern

What version of the engine are you using?

a6c24bb

Which target are you using?

Windows

Explain your issue

The memory does not clear when you exit PlayState.hx. It just stays. I'm not sure if this applies to every state or not.

Pre-PlayState (freeplay):
Image

During PlayState (don't mind that it takes up 1.7 gigabytes 😭; in PauseSubstate):
Image
Somethings also wrong with the text on the counter, its kind of fucked.

Post-PlayState (still freeplay):
Image

Some sprites that were not loaded decides to return a haxeflixel icon after a certain amount of memory (maybe over 1.5-2 GB.

Heres a funny screenshot from the memory leak:
Image

Activity

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