What version of the engine are you using?
a6c24bb
Which target are you using?
Windows
Explain your issue
The memory does not clear when you exit PlayState.hx. It just stays. I'm not sure if this applies to every state or not.
Pre-PlayState (freeplay):

During PlayState (don't mind that it takes up 1.7 gigabytes 😭; in PauseSubstate):

Somethings also wrong with the text on the counter, its kind of fucked.
Post-PlayState (still freeplay):

Some sprites that were not loaded decides to return a haxeflixel icon after a certain amount of memory (maybe over 1.5-2 GB.
Heres a funny screenshot from the memory leak:

What version of the engine are you using?
a6c24bb
Which target are you using?
Windows
Explain your issue
The memory does not clear when you exit
PlayState.hx. It just stays. I'm not sure if this applies to every state or not.Pre-PlayState (freeplay):

During PlayState (don't mind that it takes up 1.7 gigabytes 😭; in PauseSubstate):

Somethings also wrong with the text on the counter, its kind of fucked.
Post-PlayState (still freeplay):

Some sprites that were not loaded decides to return a haxeflixel icon after a certain amount of memory (maybe over 1.5-2 GB.
Heres a funny screenshot from the memory leak:
