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C# Client: 送信時のレースコンディションを解消 #98
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c5e7964
再接続時に古いSenderがmsgPoolを掴んでしまうケースがあるので対策
makiuchi-d 57143cd
client: ConnectionのsendSemaphore, closedをWebSocket接続毎に持つように
makiuchi-d 6ac0bca
client: WebSockConnのメンバをprivateに
makiuchi-d 825a1c5
再接続時に旧SenderがmsgPool.Takeしてしまい新Senderの送信中バッファが上書きされる可能性があったのを修正
makiuchi-d d6642d5
add volatile
makiuchi-d b8a4adb
改行位置調整
makiuchi-d c24be8c
SenderがMsgを送信しないまま終了するとき、後続のSenderが処理開始できるようmsgPool.hasMsgフラグを復活させておく
makiuchi-d 3c6d0ca
Update wsnet2-unity/Assets/WSNet2/Scripts/Core/Msg/MsgPool.cs
makiuchi-d 5054bf6
Update wsnet2-unity/Assets/WSNet2/Scripts/Core/Msg/MsgPool.cs
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sendSemaphoreをDisposeしてないことに気づいてしまったが、Disposeしてしまうと、
非同期のSend/SendCloseで sendSemaphore.Release を呼ぶときに ObjectDisposedException が出る可能性があるのでこのままで良さそう。