Unity Developer with 5 years of commercial experience shipping titles end-to-end โ prototype, release, LiveOps โ across phones, tablets, Smart TV and WebGL. Delivered over a dozen releases to Google Play, the App Store and the Amazon Appstore, including Fire OS and Vega OS, where no engine-level path exists and the platform layer has to be built by hand. Comfortable at the low level: native HLSL shaders, memory budgeting and profiling on the weakest hardware in a device line. Build architecture, custom editor tools and documentation the rest of the team reuses across projects.
Pinned Loading
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ColliderMeshTool
ColliderMeshTool PublicColliderMeshTool streamlines the creation of MeshColliders in Unity, allowing users to generate them automatically or draw them manually. This versatile tool enhances workflow efficiency with its eโฆ
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UnityGridLevelEditor
UnityGridLevelEditor PublicUnity Grid Level Editor - A powerful, fully customized level editor made in Unity using Odin Inspector. Built to quickly prototype and manage grid-based levels both in the editor and at runtime.
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TetrisInventorySystem
TetrisInventorySystem PublicInventory Tetris + UI MVVM A grid-based inventory system inspired by games like Escape from Tarkov and Diablo.
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SaveSystemToolkit
SaveSystemToolkit PublicA modular, extensible and editor-friendly Save System for Unity, supporting multiple serialization formats (PlayerPrefs, JSON, XML),
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VisionFieldMesh
VisionFieldMesh PublicVisionFieldMesh was created as a versatile, editor-friendly tool to help developers prototype and implement enemy vision and detection logic quickly.
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