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PathTracer

This project was fully written in C++11 late 2015 to Graphics Computer course at CIn UFPE. It is my first implementation of the Path Tracing global illumination algorithm.

Features

  1. Scene loader (the user can set the camera position, the objects positions and materials, lights etc.);
  2. .OBJ file loader;
  3. Anti-aliasing;
  4. Recursive refraction using Snell's Law;
  5. Recursive reflection;
  6. Reflectance and transmittance following Fresnel's equations.

So far, it is only possible to use Phong materials.

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