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Examples: Jungle Rabbit, a low-poly river endless runner (#1670)
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Release 20.5.0 (#1669)
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skills: align physics, UI and pooling with the source; fix the platfo…
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deviceTest: the example rendered no text at all (#1667)
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Renderer: sort the transparent pass by geometry, not by origin (#1666)
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Camera roll, a degenerate-fade audio fix, and public Gradient rasteri…
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Typings: setUniform accepts a scalar (#1664)
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Light3d: take a Vector3d for direction and position (#1663)
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Text: fix glyph tops shorn off on Safari; save: typed keys (#1660)
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Renderer: two caches that never hit, one per backend (#1652)
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Examples: the 3D examples await their level load (#1651)
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Distance fog: measure the height above the camera in view space (#1645)
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Lit meshes: take the eye from the view's inverse, not from -Rᵀ·t (#1642)
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Audio: a sound in the preload could hang the game on a blank screen (…
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Mesh: a transparent pass, so a faded mesh actually fades (#1635)
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llms.txt: say 2D, 2.5D and 3D in the header too (#1623)
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Distance fog: height falloff, so mist pools in low ground (#1634)
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