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How to add a Manager #107

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@Zzzzzya
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  1. changed the title [-]How to add a[/-] [+]How to add a Manager[/+] on Oct 30, 2023
  2. Zzzzzya commented on Oct 30, 2023

    @Zzzzzya
    Author

    in this demo ,the num of threads in the pool is fixed when the pool is created. Is there a more flexible algorithm or strategy ? How can i add a manager. I mean , in real project ,what should i add to the threadpool? Sorry that my English may be not very good. /(ㄒoㄒ)/~~

  3. xiays146 commented on Apr 2, 2024

    @xiays146

    maybe you can fix the following Start func to your own:
    `
    #ifndef THREAD_POOL_H
    #define THREAD_POOL_H

    #include
    #include
    #include
    #include
    #include
    #include <condition_variable>
    #include
    #include
    #include

    class ThreadPool
    {
    public:
    ThreadPool(size_t);
    template <class F, class... Args>
    auto enqueue(F &&f, Args &&...args) -> std::future<typename std::result_of<F(Args...)>::type>;
    ~ThreadPool();
    ThreadPool(const ThreadPool &) = delete;
    ThreadPool(ThreadPool &&) = delete;
    ThreadPool &operator=(const ThreadPool &) = delete;
    ThreadPool &operator=(ThreadPool &&) = delete;
    void Stop()
    {
    if (stop)
    return;
    {
    std::unique_lockstd::mutex lock(queue_mutex);
    stop = true;
    }
    condition.notify_all();
    for (std::thread &worker : workers) {
    if (worker.joinable())
    worker.join();
    }
    }

    void Start(size_t threads)
    {
        if (!stop)
            return;
        {
            std::unique_lock<std::mutex> lock(queue_mutex);
            stop = false;
        }
        // TODO: clear workers
        for (size_t i = 0; i < threads; ++i) {
            workers.emplace_back([this] {
                for (;;) {
                    std::function<void()> task;
    
                    {
                        std::unique_lock<std::mutex> lock(this->queue_mutex);
                        this->condition.wait(
                            lock, [this] { return this->stop || !this->tasks.empty(); });
                        if (this->stop && this->tasks.empty()) {
                            return;
                        }
                        task = std::move(this->tasks.front());
                        this->tasks.pop();
                    }
    
                    task();
                }
            });
        }
    }
    

    private:
    // need to keep track of threads so we can join them
    std::vectorstd::thread workers;
    // the task queue
    std::queue<std::function<void()>> tasks;

    // synchronization
    std::mutex queue_mutex;
    std::condition_variable condition;
    bool stop;
    

    };

    // the constructor just launches some amount of workers
    inline ThreadPool::ThreadPool(size_t threads) : stop(true)
    {
    Start(threads);
    }

    // add new work item to the pool
    template <class F, class... Args>
    auto ThreadPool::enqueue(F &&f, Args &&...args)
    -> std::future<typename std::result_of<F(Args...)>::type>
    {
    using return_type = typename std::result_of<F(Args...)>::type;

    auto task = std::make_shared<std::packaged_task<return_type()>>(
        std::bind(std::forward<F>(f), std::forward<Args>(args)...));
    
    std::future<return_type> res = task->get_future();
    {
        std::unique_lock<std::mutex> lock(queue_mutex);
    
        // don't allow enqueueing after stopping the pool
        if (stop)
            throw std::runtime_error("enqueue on stopped ThreadPool");
    
        tasks.emplace([task]() { (*task)(); });
    }
    condition.notify_one();
    return res;
    

    }

    // the destructor joins all threads
    inline ThreadPool::~ThreadPool()
    {
    Stop();
    }

    #endif
    `

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