You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Would it make sense to revamp Semiring so that it had only the operators add and mul and then use Dioid for zero and one? There is some precedent for that: https://en.m.wikipedia.org/wiki/Semiring. It would create a nice symmetry between semigroup/monoid/group and semiring/dioid/ring. It'd be a breaking change for folks using zero and one, but otherwise I think it wouldn't be too disruptive. Also, it would allow for the generalization of semiring to an analogous biproduct class, which now isn't possible because zero and one necessarily leave out all but one of the types in the biproduct or biCCC class. Thoughts?
The thought came up when I was working on a shader compiler for WebGPU.
WebGPU shaders have tons of overloaded primitive operations, for example multiplying a vector by a float. That expressivity is really nice when writing shaders and is industry-standard stuff: it gets unergonomic if you can't do that because of how often you're doing vector and matrix transforms.
Obviously, mul a b in PureScript will fail if a is a Number and b is a Vec3 Number. But, I could use a custom Prelude with:
Without Dioid, it gets klunky to define one and zero. If Dioid existed separately, I could just import it and use the one and zero instances from that, but now I have to import Semiring, hide add and mul, etc.
It's a minor nit, but hopefully you can see the line of thinking that got me there.
Activity
[-]Revamp Semiring[/-][+]Split Semiring into Semiring and Dioid[/+]mikesol commentedon Jul 20, 2023
See also https://encyclopediaofmath.org/wiki/Idempotent_semi-ring, which is where they redirect from dioid.
MonoidMusician commentedon Jul 20, 2023
Idempotent semi-ring is the wrong concept. We don't want something that requires idempotence.
mikesol commentedon Jul 20, 2023
@MonoidMusician, in general, does the idea seem interesting, or do you see any pitfalls in there?
MonoidMusician commentedon Jul 20, 2023
I'd want to see a use-case for the extra generality before making a breaking change. I personally don't have use for it.
mikesol commentedon Jul 20, 2023
The thought came up when I was working on a shader compiler for WebGPU.
WebGPU shaders have tons of overloaded primitive operations, for example multiplying a vector by a float. That expressivity is really nice when writing shaders and is industry-standard stuff: it gets unergonomic if you can't do that because of how often you're doing vector and matrix transforms.
Obviously,
mul a bin PureScript will fail ifais aNumberandbis aVec3 Number. But, I could use a custom Prelude with:Without
Dioid, it gets klunky to defineoneandzero. IfDioidexisted separately, I could just import it and use theoneandzeroinstances from that, but now I have to importSemiring, hideaddandmul, etc.It's a minor nit, but hopefully you can see the line of thinking that got me there.