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taipei

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This is an accurate 32 bits clone of the original 1990 Taipei game (16 bits) written by Dave Norris that was included in the first Microsoft Entertainment Pack. This clone was made without any access to the original source code and is written in C++ using C++ Builder XE8. Check Compare.png for a preview. Remakes of Taipei were reintroduced with …

  • Updated May 30, 2026
  • C++

A browser-based procedural city generator that produces a stylized 3D urban massing inspired by Taipei's morphology — mixed road hierarchy, dense mid-rise with point landmarks, MRT-driven density, and river/mountain boundaries. Adjust parameters, regenerate, and orbit the result.

  • Updated Jun 27, 2026
  • JavaScript

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