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Make button timing constants configurable via UI - #5844

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@adamsthws

@adamsthws adamsthws commented Sep 11, 2026 •

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Summary

Some buttons are physically awkward to press quickly enough (e.g., buttons with long travel or stiff springs). Updating the button timing requires editing button.cpp directly and recompiling. This pr exposes them as runtime settings on the LED Preferences > Buttons page.

buttons

Limits

Setting Default Min Max Notes
Debounce time 50 ms 0 ms 100 ms Most button/debounce libraries (OneButton, Bounce2, ESPHome) treat ~100ms as the practical ceiling for switch bounce
Long press time 600 ms 200 ms 4000 ms Floor kept above the debounce max (which is 100 ms) - so long press can never be shorter than debounce. Ceiling capped below WLED_LONG_AP (which is 5000 ms) - so it can't collide with AP-mode/factory-reset
Double press time 350 ms 100 ms 1000 ms

How I tested

  • Compiled & flashed to ESP32-WROOM-32D;
  • Confirmed new fields appear on LED Preferences > Buttons with correct defaults, limits, and inline hints
  • Confirmed values save to and reload from cfg.json
  • Confirmed short/long/double press behaviour on button 0 (GPIO0/BOOT) responds to changed values
  • Confirmed button 0's AP-mode (>5000 ms) and factory-reset (>10000 ms) hold thresholds are unaffected even at the new long-press max (4000 ms)

Changelog

Long-press repeat timing (buttons >0, e.g. dimming on button 1)

Repeats were timed against the long press threshold, which only worked while it was fixed at 600 ms. With a configurable value:

  • at ≤ 400 ms, a step fired on every loop (dimming jumped straight to min/max)
  • at 4000 ms, there was one step every 3.6 s, and a 4 s pause after the first step

Now: first action at the long press time, then a fixed 600 ms pause (WLED_LONG_REPEAT_DELAY), then a step every 200 ms (WLED_LONG_REPEATED_ACTION). No change to behaviour at the default 600 ms.

Also fixed:

  • Long-press presets on buttons >0 no longer fire twice back-to-back (this also happens on main).
  • Releasing right after the first long-press step no longer swallows the next short press.

Button 0 is unaffected: AP mode (> 5 s) and factory reset (> 10 s) still count from the start of the press.

Limits and validation

  • Min/max limits are named constants in const.h, with static_asserts (long press min > debounce max, long press max < WLED_LONG_AP).
  • set.cpp clamps out-of-range values like cfg.cpp, and leaves a value unchanged if its field is missing.

Usermods (user-visible)

multi_relay and pixels_dice_tray have their own button handling and ignored the new settings. They now use them. The defaults are the same, so there's no change unless the timings are changed.

Additional testing

  • Compiled: esp32dev, nodemcuv2, esp32dev + multi_relay
  • ESP32-WROOM-32D: timed the dimming at 200 / 600 / 4000 ms in both directions. At every setting: ~600 ms pause, then ~200 ms per step
  • Short press still works after releasing right after the first long-press step
  • Button 0: AP mode after a 6 s hold, factory reset after an 11 s hold
  • Assigned a different preset to short, long and double press, and confirmed each one triggers correctly across different debounce / long press / double press settings

Original Description

Discarded in favour of making changes in the UI instead of build flags after the discussion below.

Summary

  • Some buttons are physically awkward to press quickly enough (Buttons with long travel or stiff springs)... Updating the button timing requires editing button.cpp directly.

This update allows overriding default button timing via build flags. (E.g., WLED_DEBOUNCE_THRESHOLD, WLED_LONG_PRESS, WLED_DOUBLE_PRESS)

  • This addition guards them with #ifndef (matching the existing WLED_PWM_FREQ pattern), so they can instead be set per-board via build_flags in platformio_override.ini

How I tested...

  • Built with an override for these constants (e.g. -D WLED_LONG_PRESS=2000) via platformio_override.ini and confirmed the new value takes effect
  • Built without any override and confirmed default button timing behavior is unchanged

Usage...

Example override in platformio_override.ini:

[env:myboard]
extends = env:esp32dev
build_flags = ${env:esp32dev.build_flags}
  -D WLED_DEBOUNCE_THRESHOLD=100   ; Default is 50ms
  -D WLED_LONG_PRESS=2000          ; Default is 600ms
  -D WLED_DOUBLE_PRESS=1000        ; Default is 350ms

Summary by CodeRabbit

  • New Features
    • Added configurable button timing settings in Hardware setup:
      • Debounce time
      • Long-press detection time
      • Double-press detection window
    • Settings are validated, saved, and restored across restarts.
    • Button timing can now be adjusted at runtime without changing build configuration.
    • Default timing values remain unchanged when no custom values are provided.

Summary by CodeRabbit

  • New Features

    • Configure button debounce, long-press, and double-press timings at runtime in Hardware settings. These settings are saved and restored with configuration and also apply to supported button-controlled features.
    • Default timings are 50 ms for debounce, 600 ms for long press, and 350 ms for double press.
    • Repeated long-press actions now begin after a 600 ms delay and continue every 200 ms for buttons other than the primary button.
  • Bug Fixes

    • Out-of-range timing values are clamped to supported limits, keeping long-press timing above the maximum debounce setting.

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  • usermods/multi_relay/multi_relay.cpp
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Walkthrough

Button debounce, long-press, and double-press timing now use runtime values. The settings form loads and validates these values. Configuration loading and request handling constrain supplied values before runtime use.

Changes

Button timing configuration and use

Layer / File(s) Summary
Define and configure button timing
wled00/const.h, wled00/wled.h, wled00/cfg.cpp, wled00/set.cpp, wled00/xml.cpp, wled00/data/settings_leds.htm
Default values initialize runtime timing variables. The settings form loads the values, and configuration loading and request handling clamp supplied values to defined bounds. Configuration serialization writes the values to hw.btn.
Apply timing in button handling
wled00/button.cpp, usermods/multi_relay/multi_relay.cpp, usermods/pixels_dice_tray/pixels_dice_tray.cpp
Button handling and both usermods use the runtime timing values. Core repeated actions now wait 600 ms after the initial long-press action, then repeat at 200 ms intervals. Button 0 retains its press-start timer for hold detection.

Priority: ➖ Normal

Estimated code review effort: 2 (Simple) | ~10 minutes

Change: Feature

Suggested reviewers: softhack007, netmindz

Merge Risk: ⚪ Minimal · up to c74fb

Config-template imports preserve the timing settings in firmware built through the supported PlatformIO path; no actionable merge risk remains.

Security Architecture Review

Security architecture risk: 🔵 Low · up to c74fb

The new settings affect button behavior across the device, but their limits keep the AP-mode and factory-reset holds separate. No introduced security bypass was established; some execution and configuration coverage remains incomplete.

Retained concerns
No architecture-level concerns identified.

Security review details

Security Blast Radius

  • inferred — The changed thresholds affect physical button actions on a configured device and the two consuming usermods. Existing core actions can change device state or publish button state; no new remote action sink was established.

Trust Boundaries and Controls

  • observed — The settings handler checks correctPIN before applying request parameters, and backend limits constrain the resulting thresholds. This establishes the local gate, not the strength of its upstream authentication.
  • observed — A usermod that handles button 0 prevents core button handling, including its AP-mode and reset branch. That interception already exists and is not established as introduced or widened by this PR.

Resilience and Maintainability Implications

  • inferred — Timing values are read live during a press rather than latched per press. The available source does not establish whether configuration writes and button polling can execute concurrently; no resulting security failure was demonstrated.
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Check name Status Explanation Resolution
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Check name Status Explanation
Linked Issues check ✅ Passed Check skipped because no linked issues were found for this pull request.
Out of Scope Changes check ✅ Passed Check skipped because no linked issues were found for this pull request.
Description Check ✅ Passed Check skipped - CodeRabbit’s high-level summary is enabled.
Title check ✅ Passed The title clearly summarizes the main change: button timing values become configurable through the UI.
Full details: Docstring Coverage

Explanation

Docstring coverage is 37.50% which is insufficient. The required threshold is 80.00%. Docstring coverage is scoped to functions touched by this diff. Analyzed 8 functions across 8 files. (1 skipped: 1 unsupported.)

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@willmmiles

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We're generally trying to steer away from build flags. What would the difficulties be of making these configurable through the UI?

@DedeHai

DedeHai commented Sep 13, 2026 •

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What would the difficulties be of making these configurable through the UI?

none.
UI config has one disadvantage: if you want non-defaults at build time. Or is that possible? I remember we discussed "factory reset defaults" before, was there any work done on that?
edit:
actually two: if we keep adding, the config options may just get too overwhelming for non advanced users.

@willmmiles

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What would the difficulties be of making these configurable through the UI?

none. UI config has one disadvantage: if you want non-defaults at build time. Or is that possible? I remember we discussed "factory reset defaults" before, was there any work done on that?

I think the plan was to support a default cfg file as a compile-time header -- all we needed to do was patch it in to resetConfig(). It was never implemented though. Good PR for a first timer perhaps!

edit: actually two: if we keep adding, the config options may just get too overwhelming for non advanced users.

I always like to handwave that away as "ui problems" ;) We cover a lot with "advanced" panels that default closed. A full settings UI rework was always the plan...

@adamsthws

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We're generally trying to steer away from build flags. What would the difficulties be of making these configurable through the UI?

Personally I would like to see both options;

  • Build flag option - for configuring non-defaults at build time
  • UI option - for pre-compiled WLED (or changing the setting post-build)

... I'd be happy to develop this pr further to add the UI option if favourable?

if we keep adding, the config options may just get too overwhelming for non advanced users.

Perhaps we might hide it under an expandable "Advanced" button section (Say: "Advanced Button Overrides") - similar to "Colour Order Override":
Screenshot from 2026-09-14 18-45-06

@willmmiles

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While I agree that it'd be nice to support build time configuration, I really don't want to have build flags for every cfg file entry -- we already have too many. Plus build_flags interacts very poorly with PlatformIO's build caching system -- it forces the build framework to treat every file in the entire platform as 'different' as it cannot reason about whether or not a given flag affects any given file. Not just WLED sources, but every library as well. It's not pretty.

So from my end: no thank you for more preprocessor flags. A different, generally applicable solution for build-time initial configuration is needed. If you're interested in following up with build time configuration support, a PR to accept a default cfg.json file would be greatly appreciated.

Re the UI: I'd be happy to leave the button press timing options out on the main button settings panel -- they seem useful to me. If others have strong feelings tha they belong under an advanced toggle, I think that's fine too.

@adamsthws

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It's not pretty.

@willmmiles Thanks for the explanation on why we want to avoid adding more build flags. I'll update this pr to add to the UI and remove the build flags.

I remember we discussed "factory reset defaults" before, was there any work done on that?

I think the plan was to support a default cfg file as a compile-time header -- all we needed to do was patch it in to resetConfig()

If you're interested in following up with build time configuration support, a PR to accept a default cfg.json file would be greatly appreciated.

I'd be interested in looking over any previous work or discussion done towards this and potentially picking up where others left off if you could kindly point out where that discussion happened?

@adamsthws

adamsthws commented Sep 16, 2026 •

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Re the UI: I'd be happy to leave the button press timing options out on the main button settings panel -- they seem useful to me. If others have strong feelings tha they belong under an advanced toggle, I think that's fine too.

Any objections to it looking like this?:

Screenshot_Buttons

WLED_DEBOUNCE_THRESHOLD, WLED_LONG_PRESS and WLED_DOUBLE_PRESS were
plain #defines with no way to change them without recompiling.

Per discussion on wled#5844, expose them as runtime settings on
the LED Preferences > Buttons page.

Limits (Debounce 0-250ms, Long press 100-4000ms, Double press
0-1000ms) follow similar timing conventions used by Tasmota, OneButton
and ESPHome for the same settings. Long press is capped
below WLED_LONG_AP (5000ms) so a user-configured value can't collide
with button 0's existing AP-mode/factory-reset hold thresholds.
@adamsthws
adamsthws force-pushed the button-timing-constants-overridable branch from 4546f84 to f1339e9 Compare September 16, 2026 22:31

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Actionable comments posted: 2

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Some comments are outside the diff and can’t be posted inline due to GitHub limitations.

⚠️ Outside diff range comments (1)

🟠 Major · Populate DB, LP, and DP during config-template import. · settings_leds.htm:802

wled00/data/settings_leds.htm:802
🗄️ Data Integrity & Integration | 🟠 Major | ⚡ Quick win

Populate DB, LP, and DP during config-template import.

The page-load script populates the current DB, LP, and DP values, but loadCfg() only assigns the imported TT value and then calls UI(). It does not copy b.dbnc, b.lp, or b.dp into the form. Saving after applying a template therefore submits the existing timing values.

Assign each field when the key exists so older templates preserve the current values:

Suggested fix
 					d.getElementsByName("TT")[0].value = b.tt;
+					if (b.dbnc !== undefined) d.getElementsByName("DB")[0].value = b.dbnc;
+					if (b.lp !== undefined) d.getElementsByName("LP")[0].value = b.lp;
+					if (b.dp !== undefined) d.getElementsByName("DP")[0].value = b.dp;
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In `@wled00/data/settings_leds.htm` at line 802, Update loadCfg() to populate the
DB, LP, and DP form fields from imported b.dbnc, b.lp, and b.dp values when
those keys exist, alongside the existing TT assignment. Preserve current form
values for older templates where any key is absent, then continue calling UI().
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Inline comments:
In `@wled00/button.cpp`:
- Around line 304-324: Reject or clamp configurations where buttonLongPressMs is
less than buttonDebounceMs, enforcing buttonLongPressMs >= buttonDebounceMs in
both settings parsing and configuration deserialization. Update the relevant
parsing and deserialization handlers without changing the button state logic.

In `@wled00/cfg.cpp`:
- Around line 454-456: Update the configuration deserialization for
buttonDebounceMs, buttonLongPressMs, and buttonDoublePressMs so loaded JSON
values are clamped or validated to the same ranges enforced in set.cpp: DB
0–250, LP 100–4000, and DP 0–1000. Preserve existing values when fields are
absent while preventing out-of-range values from reaching button.cpp.

---

Outside diff comments:
In `@wled00/data/settings_leds.htm`:
- Line 802: Update loadCfg() to populate the DB, LP, and DP form fields from
imported b.dbnc, b.lp, and b.dp values when those keys exist, alongside the
existing TT assignment. Preserve current form values for older templates where
any key is absent, then continue calling UI().

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Comment thread wled00/button.cpp Outdated
Comment thread wled00/cfg.cpp
@willmmiles

willmmiles commented Sep 17, 2026 •

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I'd be interested in looking over any previous work or discussion done towards this and potentially picking up where others left off if you could kindly point out where that discussion happened?

I don't think there's a clear written record on GitHub. It's come up a couple of times in our team meetings and support channels, particularly in the context of factory configurations for vendors selling pre-built boards. The feature request was to allow explicitly defining a "factory" configuration with any settings (or combination thereof) without requiring maintaining a fork full of source code edits.

The basic idea (at least as I understood it) was something along the lines of:

  • Add a new header "default_cfg.h" or the like that defines some new PROGMEM string where a saved JSON config can be pasted;
  • Include this header in cfg.cpp and wire it in to resetConfig() with some logic that writes out the default file if it was missing, empty or bad. As a fallback fallback, if we're boot-looping with the default cfg, write an empty file and use the built-in defaults. (This sort of not-really-configurable behavioural switch is a better candidate for a build time flag.)
if (WLED_FS.exists(s_cfg_json)) { 
#if WLED_ALLOW_EMPTY_FALLBACK_CONFIG
   if (contents_match(s_cfg_json, default_cfg) { write_empty_cfg(); reboot(); return; } // fallbackiest fallback
#endif
   if (!is_empty(s_cfg_json)) { rename_old_cfg(); }   // user cfg must be bad
   else { WLED_FS.rm(s_cfg_json); // delete empty file, we'll put back the default
}
// Restore default cfg
write(s_cfg_json, default_cfg)
reboot();
return;
}

The "best possible" implementation might be to add another minification target to tools/cdata.js that builds the header from a cfg.json file directly, and/or a PlatformIO script that accepts a new custom_cfg = some_path/to/cfg.json to feed it. (Though #5742 already has some work on generalized cdata.js so it'd be a merge conflict nightmare for me...) And I'm sure the question will also be asked about a factory default presets.json someday too.

#5274 is somewhat related -- it's about building initial flash binaries with default files -- but that mechanism doesn't survive a factory reset, so it's not really suitable for board vendors who want to offer a preconfigured output or the like.

Make sense?

Fix stuck longPressed flag and add cfg.json validation for button timing

Issue:
buttonLongPressMs could be configured shorter than buttonDebounceMs,
which leaves the longPressed flag stuck set across presses in some
configs (the debounce-reject branch on release clears pressedBefore
but not longPressed).

Fix:
Clamp buttonDebounceMs/buttonLongPressMs/buttonDoublePressMs to the
same ranges as the UI when loading cfg.json (cfg.cpp).

Issue:
cfg.json deserialization applied none of the range checks the
settings UI enforces.

Fix:
Clamp buttonDebounceMs/buttonLongPressMs/buttonDoublePressMs to the
same ranges as the UI when loading cfg.json (cfg.cpp).

Issue:
Importing a config template silently skipped the new DB/LP/DP
fields, so only the touch threshold carried over and the current
form values were kept for timing instead.

Fix:
Populate DB/LP/DP from an imported config template, falling back to
the current value when an older template omits a key
(settings_leds.htm).

Range changes, on top of the above:
- Lower buttonDebounceMs max from 250ms to 100ms - most other
  button/debounce libraries (OneButton, Bounce2, ESPHome) treat
  ~50-100ms as the practical ceiling for real switch bounce; 250ms
  was too generous.
- Lower buttonLongPressMs min accordingly, from 300ms to 200ms,
  keeping it just above the new 100ms debounce max so long press
  can never be shorter than debounce.
- Raise buttonDoublePressMs min from 0ms to 100ms, since a 0ms
  window makes double-press physically impossible to trigger.

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Actionable comments posted: 1


  • 🪄 Fix CodeRabbit comments on this PR
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only still-valid issues, skip the rest with a brief reason, keep changes
minimal, and validate.

Inline comments:
In `@wled00/data/settings_leds.htm`:
- Around line 803-805: Update loadCfg() where b.dbnc, b.lp, and b.dp populate
the DB, LP, and DP inputs to normalize imported values against the ranges
enforced by set.cpp and cfg.cpp before assignment. Clamp or reject out-of-range
legacy template values so the resulting inputs remain valid and trySubmit() can
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Comment thread wled00/data/settings_leds.htm
@adamsthws

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Make sense?

Great, that's very helpful, thankyou @willmmiles - I'll aim to dive in when time permits

Replace the duplicated min/max literals in cfg.cpp and set.cpp with
named constants in const.h, and enforce the invariants with
static_asserts instead of comments (long press > debounce, long press
< WLED_LONG_AP).

set.cpp now clamps out-of-range values like cfg.cpp instead of silently
ignoring them, and leaves a timing unchanged when its field is absent
from the request (e.g. an older cached settings page).

Drop the "(min-max)" hints from the settings page: no other number
field shows its range, the inputs already enforce it via min/max, and
the hints would duplicate the C constants.
Both usermods implement their own button handling with private copies
of the old timing defines (and hard-coded 600/350 in multi_relay), so
they ignored the configurable debounce, long press and double press
times. Use buttonDebounceMs, buttonLongPressMs and buttonDoublePressMs
instead, and drop the duplicate defines.
Repeated long-press actions on buttons >0 (e.g. dimming) were timed
against the long press threshold, which was harmless while it was a
fixed 600ms but breaks once it is configurable:
- repeats used a fixed 400ms head start, so the repeat interval was
  (long press time - 400ms): every loop iteration at <=400ms, and 3.6s
  at 4000ms.
- the pause between the first action and the first repeat was a full
  long press time (longPressAction() resets pressedTime), e.g. 4s hold,
  one step, another 4s wait, then repeats.

Once the first long press action has fired, repeats are now timed with
a fixed WLED_LONG_REPEAT_DELAY (600ms) pause followed by a fixed
WLED_LONG_REPEATED_ACTION (200ms) interval, independent of the long
press time. Behaviour of the default dimming at the default long press
time is unchanged.

The pause now starts from the first action for all buttons >0, not
only for the built-in dimming on button 1: a long-press preset on
buttons >0 previously fired twice back-to-back and then repeated.
Button 0 is unaffected: its pressedTime is never moved, so the AP-mode
and factory-reset hold times still count from the start of the press.

Releases after a long press are no longer treated as debounce. A
release within the debounce time after the first action skipped the
longPressed reset, which swallowed the next short press and skipped
the brightness direction toggle on the next long press.
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@willmmiles @DedeHai, this is kindly ready for another look when you have time.

Following your suggestion, the timings are now UI settings instead of build flags. Since then I've:

  • fixed long-press repeat timing
  • replaced the magic numbers with named limits + static_asserts
  • updated multi_relay and pixels_dice_tray usermods to use the new settings
  • added details to a changelog in the description

Default button behaviour is unchanged

Happy to make further changes if you have more suggestions. Thanks!

@adamsthws adamsthws changed the title Make button timing constants overridable Make button timing constants configurable via UI Sep 25, 2026
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