Independent builder focused on AI-assisted engineering, localization tooling, and product development.
I like turning messy, real-world problems into reproducible workflows, tools, and finished releases.
An end-to-end localization engineering case study for a 2009 PC game, covering legacy resource extraction, CJK font handling, runtime UI debugging, automated QA, and reproducible release validation.
Migrated and stabilized an existing community Chinese localization on the 2025 Steam baseline, including serializer repair, legacy-system investigation, CJK UI/font closure, automated validation, and runtime acceptance testing.
- AI-assisted product building
- Legacy-system investigation & problem solving
- Automation and reusable workflows
Zero-Intrusion Desktop UI Translation
A local-AI desktop UI translation prototype exploring external UI observation, local inference, process isolation, model lifecycle management, privacy boundaries, and evidence-based release gating.
→ View the archived engineering prototype
More projects coming.